Zero-g vocaloid2 prima rapidshare


















Do you simply want to hear your lyrical ideas performed in a rough 'sketch' form, as an aid to your songwriting process? Or will you use LOLA's freedom from human limitations to create stunningly innovative and experimental vocal effects? LOLA can sing over a superb pitch range, and can sing much faster than a human could - as fast as you like in fact. In addition to singing any words or combination of syllables or phonemes you can imagine, LOLA will spread any sustained vowel or voiced consonant across as many notes as you like, with perfect legato.

You can select from several different natural vibrato types and drag and drop your chosen type to any note or notes, and control the time-position and amount of the vibrato. And that's just the beginning - you have control over all of the following parameters, which you can bring to bear on any part of your creation:.

How Does It Work? Few events have dramatically diverted the course of musical history. Singing Synthesis is such an event. Most acoustic instruments can be simulated well using various synthesis techniques, but until Yamaha's Vocaloid techology came along the singing voice resisted any serious simulation attempts.

Hardly surprising, since singing has an extremely wide range of articulations, timbres, and transitions between sounds. And singing can communicate words as well as melody, which means you have a double layer of meaning, unlike other instruments. The human ear is so used to hearing the voice that even the finest tonal shifts or anomalies are immediately noticed. However, Yamaha's Vocaloid is in fact a totally new vocal-synthesis technology, achieving a much higher level of sophistication in this exciting area!

The team at the Yamaha Advanced System Development Center in Japan has created software that emulates the singing voice with incredible accuracy. Zero-G's development team have been working closely with Yamaha to create many 'vocal fonts' virtual vocalists for the Vocaloid system. The team starts each project by recording a professional vocalist singing literally all possible phonemes and transitions between syllables. Each transition is slightly different depending on the particular combination of phonemes, and these differences play a big part in how we understand words and whether a vocal track sounds natural or artificial.

For example, the phoneme "p" sounds slightly different at the beginning of a word than it does at the end, and it affects the vowels next to it differently than, say, the phoneme "t". The recordings of the professional singers are converted to the frequency domain using Fast Fourier Transform and divided into thousands of separate phonetic transitions which are processed in a unique way and then stored for use with the Vocaloid synthesis engine.

Expressive tools such as vibrato, pitch bend, and attack are also derived from the real singing and stored separately. To create a vocal track, you enter music and lyrics into the Vocaloid Editor see screenshot. The melody can be entered by hand in the piano-roll style Editor or imported from a Standard MIDI File; the words are entered manually either as words or as phonemes.

Expressive elements can be imported from a MIDI File previously saved by the Vocaloid Editor, or entered via a graphic palette using drag-and-drop. Further detailed programming of expression parameters can be done graphically, for finely detailed results.

The data that you have entered in the Editor is sent to the synthesis engine, which fetches what it needs from the phonetic and expression databases to synthesize the track. To sing the word "part", for example, the software combines four elements from the phonetic database: "p" as it sounds at the beginning of a word , "p-ar" the transition from "p" to "ar" , "ar-t" the transition from "ar" to "t" , and "t" as it sounds at the end of a word.

The two "ar" elements are blended together, and the resulting vowel "a" is lengthened as necessary to accommodate your chosen melody and rhythm. Different pitches are derived by shifting the fundamental and overtones while leaving the vowel formants relatively untouched. The database elements were derived from phrases originally sung at different pitches, limiting the amount of shifting the engine needs to do and therefore improving ultimate realism. For example, a 1-minute track can be rendered in less than 30 seconds.

Pretty soon you are going to hear synthesized vocals in a lot of music. Instantly check lyrics and notes. By rendering the finished track, you can reduce CPU load in playback. Maximum number of tracks is Check whether the device is properly connected. Please note: The included Kontakt Files require the full Kontakt engine.

They will not work with the free Kontakt Player. Users are still able to use the other included Wav sample files, even if they do not own Kontakt. Please note: The Kontakt files within this sample library require the full version of Kontakt 4. Please Note: You must have a full version of Kontakt version 4. It will not work in the free Kontakt Player. Kontakt's Time Machine 2 algorithm requires it to run entirely in memory. The included Kontakt files will not work in the free Kontakt Player.

Please note: The included Kontakt Files are compatible with Kontakt 5. Please note: The included Kontakt Files require a full version of Kontakt - version 3. Please note: This product requires Spectrasonics Omnisphere version 2. It is NOT compatible with Omnisphere v1. Please note: This library contains Kontakt files for the fully purchased Kontakt 4. Will not work in the free Kontakt Player. Please note: The Kontakt files within this multi format sample library requires the full version of Kontakt.

This library will not work with the free Kontakt Player. Please note: The full Kontakt version 4. Kontakt 5 recommended. Please note: The included Kontakt Files are compatible with the latest Kontakt 5 or later.

Please note: Dark Skies was created in Kontakt 3. Zero-G offer a free download of the Kontakt2 instruments to any Dark Skies purchaser who needs the. Email information zero-g. The included Kontakt Files will not work in the free Kontakt Player. They will not work with NI's free "Kontakt 5 Player". Users are still able to use the included sample files, even if they do not own Kontakt. Please note: The included Kontakt Files are compatible with full version of the latest Kontakt engine.

Please note: The included Kontakt Files are compatible with the Kontakt 4. Please note: The included Kontakt Files are compatible with the latest full version of the Kontakt engine. Please note: The included Kontakt Files are compatible with the full version of Kontakt 5. Please note: The included Kontakt Files require the full version of Kontakt 5. Please read the product description for the required Kontakt version for each Ethera in this bundle.

Please note: You must have a full version of Kontakt to use the Kontakt files within this sample library. Please note: You must have full version of Kontakt to use the Kontakt files within this sample library. Please note: You must have full version of Kontakt to use the Kontakt files within these sample libraries. Please note: This library contains Kontakt Files for the full version of Kontakt 5.

Please note: The included Kontakt Files are compatible with Kontakt 3. Please note: You must have a full version of Kontakt to use the Kontakt files within these three sample libraries.

Please note: You must have a full version of Kontakt version 4. Please note: The included Kontakt Files are compatible with the full version of Kontakt.



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