Networking Software. Trending from CNET. Download Now. Developer's Description By Parsec Productions. Full Specifications. What's new in version 0. Added a subtitle to the game "The Eight Pages" to differentiate it from future versions. Improved main menu and added music to it. Also now includes links to Slender Man info and YouTube series. Added different light sources unlocked after beating the game once. Added shadows not especially noticeable except in lit areas.
Your jogging speed now increases gradually as more pages are collected. The maximum distance you can see decreases as you collect more pages; this is to keep the challenge similar for people who have fog turned off. For the same reason, Distance Shade can no longer be turned off. Added a menu option to automatically skip the intro. Added a pause feature, but you can only pause if there's no static which prevents you from pausing the game in response to seeing the Slender Man. Fixed a bug where the flashlight would try to illuminate a page on the other side of a wall.
Removed one of the hidden modes it was only a matter of time, since it contained copyrighted material. Date Added September 11, Version 0. The game is based on the fakeloric figure known as Slender Man, who is known for the abduction of children in mysterious, Developed by Mark J. Hadley, the game is based on the quasi-folklorememe figure known as the Slender Man, who is depicted as a tall humanoid creature wearing a black suit and tie with a white face and no facial features.
The character is known for the ominous although fictitious abduction of countless children in dark mysterious settings, such as deep forests and abandoned buildings.
Slender: The Eight Pages is set in a forest during the middle of the night, and is played from a first person perspective. The player's objective is to collect all eight notes located in various areas of the forest while avoiding the Slender Man. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the character's sprinting speed slowly increases as well.
Slender Man moves by teleporting, creeping around the player, but only from a certain distance. The player is equipped with only a flashlight to see through the dark its battery life is limited and will eventually shut down permanently if left on for an extended period of time.
The player's character has the ability to 'jog', which will eventually tire out the player and make them wheeze if forced to go on for too long, causing slower walking as well.
This then allows the ability to 'sprint' to become available to the player. A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them around and end the game.
The game over screen shows Slender Man's face up close and blinking static pulses. In Version 0. To unlock this mode, the player must beat the game on 'Normal', in which the ending shows the player's character awakens in the daytime after collecting all eight pages and being caught by Slender Man. If the player beats 'Daytime Mode' the ending will be the same as before, only the player wakes up at night. In this mode, the gameplay is the same as 'Normal Mode', except that if the player sees Slender Man a song called '20 Dollars' by Americanrap artist Ron Browz starts playing.
The creepy sounds and page collector have been removed, there are static bars on the edges, and the ending is slightly different. The game was first released in version 0. Originally, when the player would be caught by the Slender Man, the game would quit and return to the desktop. Slender: The Eight Pages was a short, experimental game that helped to breathe new life into the horror genre and captivated gamers around the world through its use of pure, unadulterated fear. Experience the horror all over again.
Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios.
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