Step 1: you can start by downloading a reliable and bug free emulator. Once you have finished downloading VBA-M , extract the downloaded. After, double click the visualboyadvance-m. Your emulator will now be ready to play Advance Wars rom. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator.
Navigate to the downloaded. Walkthrough: Day one, attack the bomber with your fighter from the south, load the infantry into your transport copter and drop the infantry onto the northwest island, and begin capturing the southeast city. Day two, attack the copter with your copter from the west, and the fighter with your fighter from the west.
Move your transport copter north of the east factory, your anti-air unit one southwest. Begin capturing the north and southwest cities, finish capturing the southeast city, and create a transport copter and an infantry in the east factory. Begin capturing the cities on the northwest island, and continue to do so through the rest of the level. Day three, attack the fighter with your missile launcher, the copter with your anti-air unit, and the north tank with your copter.
Finish capturing the north and southwest cities, load the transport copters up and move the damaged transport copter south of the airport, dropping the infantry north, and the remaining transport copter northeast. Move your fighter onto your airport. Day four, move your damaged transport copter north of the east factory and load it with an infantry. Begin capturing the airport on the middle island, attack the tank with your copter from the west, move your transport copter south of the tank, and move your fighter northeast.
Day five, attack the tank with your copter from the west, finish capturing the airport, move your damaged transport copter northeast, move your transport copter northeast and drop the infantry onto the north city.
Day six, begin capturing the middle island city and northeast island city that your infantry is standing on, move your healthy transport copter onto the neutral city, move your damaged transport copter east and drop off your infantry on the northeast island. Attack the infantry with your copter, and create a bomber in the middle island airport. Day seven, finish capturing the cities, move your transport copter north and begin capturing the neutral northeast island city, and attack the infantry with your bomber.
Day eight, finish capturing the northeast island city, and begin capturing the last northeast island city. Create a bomber. Day nine, attack the tank with your bomber, the recon with your bomber, and the transport copter with your fighter. Finish capturing the last city. Level 12 — Divide and Capture! You can either take your time and clear out the distance units, or rush up and capture the base by day six. Your main opposition will be three tanks, with several distance units around the map.
Use the forest cover carefully and take the tanks by surprise. Sonja has a rocket launcher in the lower west mountain range, in the forest next to the city. She has an artillery unit in the lower east mountain range, in the forest north of the city. She has a rocket launcher in the west mountain range, in the forest northwest of the city. She has a rocket launcher in the upper west mountain range, in the forest two east and one north of the city.
And finally she has an artillery unit in the upper east mountain range, in the forest northwest of the city. Walkthrough: Day one, move your APC northeast of the neutral city, and attack the rocket launcher with your two mechs. Move your two east tanks south of your APC and northeast of your APC, your remaining tank around the mountain and into the forest, and your rocket launcher and mid tank east. Day two, load your south mech into your APC and move your APC one east three north, your east tank two north three east, your mid tank two north, and your remaining mech west.
Day three, attack the east tank with your rocket launcher and your east tank from the south, and the remaining tank with your mid tank from the south. Move your APC two east four north and drop your mech west, then attack the rocket launcher with your tank from the east.
Day four, attack the tank with your tank from the north, reload your APC and drop your mech off by the base. Day five, begin capturing, destroy the tank with your tank from the north. Level 13 — Sami Marches On! With some fast moves, Sami can take this map down in five days. On the north island, Sonja has a tank and an artillery unit in the forest two northwest of the factory.
On the south island, Sonja will be moving a tank in to attack you with. At sea, she has a sub, a cruiser, and a battleship stationary in the northeast corner of the waters that can reach most of the north island in attack range. Land a mid tank and infantry on the south island to deal with the tank and capture the cities, and land an infantry and APC the north island. Damage the north island tank with your rocket launcher, and move your APC up to expose the artillery and blast it with your battleship.
After that, make it your top priority to attack the battleship with your sub, and to eliminate the artillery with your battleship.
Keep capturing the cities with your troops. Try to keep an injured unit around for one day, if it means you can destroy all three on the next day. Walkthrough: Day one, load your mid tank and mech into the south lander, load your remaining mech into the APC and move the APC and an infantry into the north lander. Move your south lander to the west part of the south island shore, dropping your mid tank east and your mech south, and move your north lander to the west part of the north island shore and drop the APC north, infantry east.
Move your rocket launcher one east, your battleship south of your north island infantry, your cruiser southeast into the reef, and dive your sub north of your cruiser. Save before finishing the day and keep retrying until you get it. Attack the tank with your rocket launcher.
Move your cruiser east of your battleship, and your sub one south four east. Move your north island infantry north and begin capturing the city, begin capturing the sea port with your south island mech, move your landers to the south and northwest of your rocket launcher, load the south lander with two infantry, move your remaining infantry north, and create an infantry in the east factory.
Day three, attack the artillery with your battleship, and the tank with your mid tank from the west. Move your sub onto the neutral sea port and your APC onto the factory. Finish capturing the sea port and cities, move your north island mech south and begin capturing the city, load your two infantry into your north lander then move your north lander to the northwest shore of the north island, dropping the infantry into the two forests, and move your south lander to the east part of the north island shore, dropping the two infantry off.
Day four, attack the north tank with your battleship, the sub with your cruiser, and the tank with your mid tank from the north. Attack the battleship with your sub from the north, and move your lander west of the battleship.
Begin capturing the properties, using the damaged infantry to capture the north island factory and healthy infantry to capture the north island sea port. Level 14 — Sonja's Goal! Sonja has a cruiser, a sub, two copters, a bomber, and a battleship coming after you. She also has a fighter stationary near her base, and a rocket launcher stationary in the middle forest south of the mountain. When Sonja uses her CO attack, she can see all of your units hidden in forest and reef, so her units will also react to those attack ranges as well.
Try to play it as safe as possible for more reliability. Rush your units northeast, ignore the battleship, but destroy the copter, bomber, and cruiser. You will have to move your cruiser and lander around the edges of the enemy battleship range. On day four, use your CO power and move both air units into fighter range. Then on day five, begin landing, and capture the base on day six.
Feel free to take the level at your own pace, though. Use your CO power on day five when you move your transport copter and copter up north, to survive the fighter attack. If you want to see exactly how to land your units successfully, please see the walkthrough.
Move your anti-air east into the forest, your APC three east, your copter north, your cruiser northeast to the east of the shore, your tank, recon, and your missile launcher east, and your rocket launcher east along the road. Load an infantry into your transport copter and an infantry and mid tank into your lander and move the transport copter north and lander northeast along the coast, north of the mountain.
Day two, move your APC east of your anti-air, then attack the copter with your recon from the west, tank from the south, then anti- air from the east. Move your missile launcher one east two north, and your rocket launcher one east. Move your battleship east, your sub north of your lander, your lander one northeast, your cruiser one east four north, your transport copter one northeast, and your copter north of your transport copter.
Day three, attack the bomber with your anti-air then missile launcher, and move your tank and recon two east. Attack the copter with your cruiser from the east or from the south, the point is to attack from the reef to remain hidden , and the cruiser with your battleship and sub from the west.
Move your lander one east five north, your copter four east two north, and your transport copter south of your copter. Use your CO power. Day four, attack the tank with your rocket launcher and tank from the south. Move your anti-air and missile launcher west. Attack the fighter with your cruiser from the east, move your transport copter northeast into the forest and drop the infantry east onto the city by the road, move your lander up to the shore and drop the infantry east, mid tank north, move your copter north of your lander infantry, and surface your sub.
Day five, begin capturing the base. Move your damaged infantry northeast into the forest, attack the tank with your mid tank from the north, move your copter one east, and dive your sub.
Level 15A — Captain Drake! Drake has very little in the way of defenses, so you can walk right up and take most of the cities while he scrambles to reach your units. Use your subs to destroy his sub and battleship, jam up the southwest island bridge, and capture the cities as fast as possible. You will have to keep Drake from using his CO power on day three if you want to finish in eight days.
One of the biggest problems in the Captain Drake maps are the changing weather conditions. Try reloading a day earlier and trying again. Walkthrough: Day one, dive your west sub one north three east, and your remaining sub three east two south. Move your APC two south one east, and your mid tank, rocket launcher, tank, and artillery south along the road. Day two, attack the sub with your east sub from the north and remaining sub from the north.
Move your mid tank four south, your tank northwest of your mid tank, your artillery south, and your rocket launcher north of your artillery. Load your west infantry into your APC and move it south along the road, and load your remaining infantry into the lander and drop it off on the northeast island. Day three, attack the battleship with your damaged sub from the east, move your healthy sub north of the battleship, and attack the tank with your rocket launcher. Move your damaged tank north of your rocket launcher, your mid tank one north, and move your APC west of your mid tank, dropping the infantry north.
Move your lander back to shore, begin capturing the west most city on the northeast island, and begin capturing the city near your base with your infantry. Create an infantry. Day four, move your damaged sub south and attack the lander, and attack the battleship with your healthy sub from the east. Attack the tank with your artillery and mid tank from the east, move your rocket launcher south of your mid tank, your tank south of your rocket launcher, your APC east along the bridge, and begin capturing the southwest island city.
Load your two infantry into the lander and move the lander south to the middle island shore, and drop the infantry off. Finish capturing the two cities. Day five, attack the healthy lander with your damaged sub, and the battleship with your healthy sub from the east if you destroyed the battleship on day four, just leave it put Use your CO power, begin and continue capturing the northwest, northeast and southwest island cities.
On the middle island, capture the two northern cities. Day six, destroy both landers with your subs and attack the infantry with your mid tank from the south.
Move your rocket launcher one west, your tank one northeast, and begin capturing the remaining southwest island city. Finish capturing all four cities. Day seven, attack the infantry on the northeast island city with your infantry, begin capturing the middle island city, and finish capturing the remaining southwest island city. Day eight, finish capturing the middle island city. Level 15M — Captain Drake! Max has the easiest levels in the Green Earth series of battles.
This is like a field training map for naval fog of war tactics. There is a battleship stationary in the southwest corner of the map, so aim your subs for that area. If it snows, you will be in trouble. Walkthrough: Day one, load your rocket launcher into the lander and move the lander south, your west battleship north of your lander, your remaining battleship two west three south, dive your sub in the reef one east four south, dive your remaining three subs south, and attack the sub with your cruiser.
Day two, move your east sub four south one west, then attack the exposed sub with your cruiser from the north, and attack the west battleship with your two subs from the south and east. Move your lander southwest to the shore and drop the rocket launcher south, move your remaining sub two south three east, your east battleship three south one east, and your remaining battleship northwest of that battleship.
Day three, attack the cruiser with your two battleships, the battleship with your two subs from the north and east, use your CO power and attack the sub with your cruiser from the north, and the remaining battleship with your sub from the north.
Move your remaining sub south. Day four, attack the battleship with your sub, and the cruiser with your rocket launcher and two subs. Level 15S — Captain Drake! To alleviate this, hide your units in the forest and reefs and use APCs and landers. The weather is a menace in this level, so reload if it snows. Walkthrough: Day one, dive your two subs south, move your battleship south, and move your cruiser five south one west. Load an infantry and your west mech into the north lander, and load the remaining infantry into your APC and load the APC and your mid tank into the lander.
Move your north lander west of the mountain and drop the infantry east, mech south, and move your remaining lander north of that lander and drop the APC north, mid tank east. Move your remaining mech south. Day two, move your west sub south and your remaining sub north of that sub. Move your cruiser four south, two west, and your battleship two west, three south.
Move your two landers southwest and north of your mech on the base island, and load the mech into the south lander and rocket launcher and tank into the north lander. Move your APC four east and drop the infantry north, move your remaining mech south and begin capturing the city, and begin capturing the factory with your infantry. Move your mid tank into the forest west of the factory if its raining, move one east into the forest, then move into the forest west of the factory on day three.
Day three, attack the sub with your cruiser from the north, and the cruiser with your battleship. Move your subs south and southeast of the enemy cruiser do not attack it!
Finish capturing the factory and city, and move your remaining infantry northeast to capture the city. Move your APC south, and move your north lander three south three east and drop the tank north and rocket launcher east into the forest.
Day four, attack the sub with your cruiser from the south, and the cruiser with your damaged sub from the north.
Move your healthy sub east, and move your lander southeast to the shore, dropping the mech south. Attack the tank with your rocket launcher and mid tank from the north. Move your mech northeast, finish capturing the city, and begin capturing the remaining factory. Finish capturing the factory, and begin capturing the three neutral cities not the one that your APC is on. Day six, finish capturing all four cities, move your APC one west and begin capturing the remaining city and sea port.
Level 16A — Naval Clash! Load your units into the landers and escape around the north portion of the waters. Drake has four battleships, two cruisers, three subs, two tanks, a mid tank, and a rocket launcher coming after you, and two tanks stationary to the east and west of the northern shore. When running for it, use the reefs to hide your sea units from battleship range, and make sure to move farther north than east when applicable, to stay away from any potential attacks.
When you reach the far shore, drop your units off to attack the two tanks, and position your distance units to blast the subs as they surface near you before time is up. Keep the battleships away with tactical maneuvering and execute the cruisers and subs as soon as they arrive.
Send a tank and recon in one of the landers up to the northeast shore and destroy the two tanks. The biggest reason why the elimination is so difficult is that since Drake has a high sea unit defense, you will often not be able to do as much damage as you need to in order to destroy his units and keep your subs hidden. Recommended for experts only. For the rest of you… run for it! Walkthrough: Day one, load your north tank and mid tank into the south lander, and the missile launcher and rocket launcher into the north lander.
Move your north sub four east one north, move your south lander south of that sub, your remaining lander west of that sub, your battleship north, and move your remaining sub three west two north. Day two, move your east sub four east one north, and move your two landers west and northwest of that sub.
Move your battleship two north two east, and your remaining sub three north one east. Day three, move your battleship one east, dive your west sub four east one north, move your remaining sub one southeast, move your healthy lander east, and your damaged lander west of it.
Day four, move your damaged lander one northeast and drop the rocket launcher north into the forest. Move your remaining lander three east one north and drop the mid tank north, tank east. Move your battleship one south three east, and surface your west sub two east two north. Day five, move your mid tank west along the road, your east lander one south four east, your tank one northwest, your rocket launcher southwest onto the city, your remaining lander southeast into the reef, dive your east sub one south, move your battleship one north three east, and dive your remaining sub north of your battleship.
Day six, destroy the sub with your rocket launcher and west sub from the east, the cruiser with your battleship and remaining sub from the east, and the tank with your tank. Move your mid tank west.
Day seven, use your CO power. Attack the tank with your tank, the tank with your mid tank, and the sub with your rocket launcher and east sub from the east. Move your battleship east into the reef. Day eight, attack the battleship with your rocket launcher, battleship, and east sub from the east, and attack the tank with your tank. Move your mid tank north into the forest. Day nine, attack the northeast battleship with your battleship and two subs. Level 16M — Naval Clash!
You can lose the APC and lander plus another unit, so the technique score is pretty generous. Once again, when dealing with distance units, the AI will behave randomly when deciding whether to move into your attack range or not. Even if the screenshots differ from what the enemy does, it should still work if you follow the instructions. Walkthrough: Day one, load a tank and mech into the lander and move it up to the east part of the north shore, dropping the tank north, mech west.
Attack the battleship with your west sub from the west, and dive your remaining sub two south two east. Move your battleship one south four east, and your cruiser one north five east. Move your rocket launcher, mid tank, and recon east along the road, move your tank southwest of your mid tank, move your APC north of your rocket launcher, and move your north infantry one east two north, and your remaining mech north.
Day two, attack the north tank with your tank from the east and mech from the south, the sub with your cruiser from the north, the battleship with your battleship, and the south tank with your mid tank from the west.
Move your south sub southeast, dive your north sub four north one east, move your rocket launcher south of your mid tank, your recon west of your mid tank, and your tank east of your rocket launcher. Move your lander south to shore and load in your infantry and mech.
Day three, attack the south battleship with your south sub from the south and rocket launcher, and then use your CO power. Attack the mid tank with your mid tank from the south and tank from the east, the rocket launcher with your tank from the west, and the battleship with your north sub from the west. Move your cruiser north, your battleship three east one north, and your recon northeast along the road.
Move your lander one east four north, and drop your mech north into the forest. Day four, attack the mech with your recon from the south, the battleship with your rocket launcher or your sub , move your lander one east then attack the tank with your battleship and mech, and the battleship with your sub. Move your south tank northeast along the road, and your cruiser two east two north. Day five, attack the cruiser with your battleship and sub, the tank with your tank, the mech with your recon and the infantry with your tank.
Day six, move your cruiser east, attack the tank with your tank, the cruiser with your sub, and the infantry with your recon. Level 16S — Naval Clash! Drake does have a decent amount of land units waiting for you, so you need to use the forest cover and eliminate the units carefully. Use your landers and APC to take the heat off your ground units while they move in and attack Drake.
Drake has two artillery, a rocket launcher, two tanks, a mid tank, a battleship from the southeast, a cruiser from the northwest, and a sub from the northeast. Move your remaining lander one northeast and load it with your rocket launcher and remaining tank.
Dive your sub north, move your battleship one southwest of your sub, and move your cruiser one north, five east. Move your two infantry south into the forests.
Day two, attack the sub with your cruiser from the south and sub from the north if the sub did not move next to your sub, then start over. Move your mid tank north, and your tank north of your mid tank. Move your empty lander south to the shore, and load it with an APC and mech.
Move your remaining lander to the east part of the south shore and drop your rocket launcher north, tank west. Move your battleship one northeast. Day three, attack the lander with your sub, the tank with your mid tank from the west and tank from the north, and the rocket launcher with your battleship.
Move your empty lander west of your sub, your remaining lander northeast of your rocket launcher, your rocket launcher north, and your remaining tank north of your rocket launcher. Day four, attack the lander with your sub, the tank with your rocket launcher and tank from the west, move your full lander northeast of your sub and drop your mech north, APC west, attack the artillery in the forest with your battleship, and the artillery on the road with your mid tank from the north.
Day five, attack the artillery with your battleship and begin capturing. Attack the mid tank with your mid tank from the north, and the rocket launcher with your tank from the west. Level 17A — Wings of Victory! Your massive amount of units can easily own the map, so you can enjoy an easy ride. Still, the map is easy enough that whatever Eagle does, you are almost guaranteed a victory if you play well. The two fighters are especially random, although when they do decide to move into your attack range, they will chase after your transport copter.
Walkthrough: This walkthrough is written under the conditions that both fighters will move up close into your attack range on day one. Day one, move your fighters, bomber, copter, and anti-air north. Move your APC east, load an infantry into your transport copter and move it north, and move your missile launcher north. Day two, attack the west fighter with your anti-air from the west and fighter from the north, the remaining fighter with your remaining fighter from the east, and the north tank with your bomber from the east.
Move your transport copter five east, the copter east of your anti-air unit, your APC south of your anti-air unit, and your missile launcher northeast along the road. Day three, attack the fighter with your healthy fighter from the east, the east bomber with your fighter from the east, the tank with your bomber from the north, move your copter one north five east, your transport copter east, your missile launcher one west, and attack the west bomber with your anti-air from the west if it has moved forward into your missile launcher range, blast it instead.
Move your transport copter one east three south and drop your infantry south, your bomber west of your transport copter.
Day five, begin capturing. Move your transport copter south and bomber east of your infantry. Level 17M — Wings of Victory! Keep your ground units at a good distance when he uses his power on day two.
This is far beyond overkill! Walkthrough: Day one, attack the fighter with your fighters from the north and west, the mid tank with your bomber from the south, and the tank with your mid tank. Move your mid tank southwest along the road, your APC north of your mid tank, and your rocket launcher east along the bridge. Attack the infantry with your south anti-air unit, the bomber with your remaining anti-air unit, the west copter with your copter from the south, the two bombers with your fighters, and tank with your bomber.
Move your rocket launcher one west, your mid tank northeast along the road, your infantry northwest onto the neutral city, and your missile launcher one southeast. Day four, attack the copter with your missile launcher, the remaining copter with your anti-air unit, the tank with your mid tank, and the infantry with your bomber.
Level 17S — Wings of Victory! You can take up to eight days, but you can also zip through the map in five. Walkthrough: This walkthrough is written under the conditions that both fighters will move into your attack range and the bomber will move west, not stay put. Day one, move your fighters, bomber, copter, and anti-air north, load an infantry into your transport copter and move it six north one east, move your APC east, your missile launcher north, your recon one east two north, your rocket launcher north, your mid tank two east two north, and your tank one north two east.
Day two, move your copter one south five east, attack the west fighter with your anti-air unit from the west and fighter from the north, and attack the remaining fighter with your fighter from the east, move your bomber six east one north, your rocket launcher two east one north, your missile launcher southwest of your rocket launcher, your recon south along the road, your mid tank north, your APC south of your anti-air unit, and move your transport copter east.
Day three, attack the bomber with your missile launcher, use your CO power, attack the fighter with your healthy fighter from the east, and the east bomber with your remaining fighter from the east.
Move your tank east of your missile launcher, your copter one north five east, your bomber six east, and your transport copter four east three south, dropping the infantry south. On day four or five, you need to destroy at least 3 units. While the ground units will act erratically, you can almost always find enough to destroy on day five. There will be two tanks, an anti-air, the bomber, and the missile launcher.
The tank may or may not come out and attack on day four. If it does, destroy it along with the two bombers for three kills. You may have to improvise. Day four, move your copter northeast, attack the two bombers with your missile launcher and fighter, begin capturing the base, and move your remaining fighter and bomber south and southeast of your infantry.
Day five, attack the missile launcher with your bomber and copter, the tank with your rocket launcher and tank, and the anti-air unit with your mid tank and anti-air unit. Finish capturing.
Level 18A — Battle Mystery! The easiest and fastest way to go about it is to land troops on the shores next to your base and reveal the lander with a land unit. The land enemies are two tanks, a recon, and two infantry. If he moves it in your way, you will have to finish on day five. If he keeps it away, you can finish in four days. Either way is a perfect score. Day one, load a recon and mid tank into the south lander, and a tank and rocket launcher in the east lander.
Move your south lander to the west part of the south shore, dropping your recon east, mid tank south, and move your east lander three east to the shore, dropping the tank east, rocket launcher south. Dive your sub in the reef at its current position, dive your remaining sub north of your north cruiser, move your north cruiser two east, move your battleship one east four south, and move your remaining cruiser south of your battleship.
Day two, move your tank south along the road, your rocket launcher south along the road, your cruiser four south, one east, and your recon and mid tank south along the road. Attack the tank with your battleship. Day three, attack the recon with your tank and move your rocket launcher south, move your battleship four south, your cruiser west of your battleship, and move your mid tank southeast along the road, and your recon west of your mid tank. Day four, attack the infantry with your mid tank, move your recon seven east, then attack the lander with your rocket launcher and battleship.
If the recon moves in your tanks way on day two, follow this 5 day alternate ending, which is still a perfect score. Day three, attack the recon with your tank and rocket launcher, the east infantry with your recon, and move your battleship south and mid tank southeast along the road. Day four, attack the infantry with your tank, move your recon four east, and attack the lander with your battleship. Move your mid tank east. Day five, attack the lander with your battleship.
Level 18M — Battle Mystery! Since you are outnumbered and at a disadvantage, you will need to play carefully when moving up to capture. The sea units are easy enough to trash, but by land the going will be difficult, due to the large amount of tightly packed forest terrain and distance units. However, I can still walk you through most of it. Walkthrough: Day one, load a mid tank and tank into your west lander and move it north to the shore, dropping the mid tank north.
Move your remaining lander east of your other lander, your battleship two east two north, dive your sub south of your battleship and move your cruiser east of your battleship. Day two, attack the tank with your mid tank from the north, the sub with your cruiser from the west, and the artillery with your battleship.
Drop the tank off north with your damaged lander at its current position, and move your healthy lander and sub east. Day three, attack the anti-air unit with your mid tank from the east, the artillery with your battleship, and the battleship with your sub from the south. Move your tank northeast of your mid tank, and your cruiser south and healthy lander west of your sub. On day three, Drake will either keep his tank by the shore, or move it west into your attack range.
If he moves it into your range, then follow the day four instructions. If he keeps it away, you will have to move your full lander to the west of the enemy lander, dropping your mech north and APC west. Destroy the tank with your tank and mech, and then move your APC east along the shore to drop off and capture. Day four, attack the mid tank with your battleship then mid tank from the west attack the tank with your tank from the east, and attack the battleship with your sub from the south.
Move your full lander east of the enemy lander and drop the APC north. Attack the tank with your tank, the artillery with your mid tank, and move your APC two north, two east, dropping the infantry east.
Drop your mech off east with your lander at its current position. Day six, move your mech north and begin capturing. Level 18S — Battle Mystery! Drake has three cruisers, a sub, a battleship, a mid tank, three anti-air units, and a missile launcher. Just get your units out of there and destroy the cruisers with your rocket launcher and battleship. Walkthrough: Day one, move your essential infantry north, your north transport copter five east, your west copter west, your remaining copter one south five west, your north mech west, load your remaining mech into your remaining transport copter and move it two east one south.
Attack the sub with your cruisers from the west and north. Dive your sub three south two east, move your battleship one south four east, move your recon west, your tank north, your mechs west, and your rocket launcher two north. Move your east lander three east four south and your remaining lander north of that lander.
You may have to do something different to destroy two units in one day, though. Day two, attack the sub with your cruiser s , move your west transport copter south, attack the battleship with your sub, use your CO power, attack the middle cruiser with your rocket launcher, and the south cruiser with your battleship. Load your infantry into your remaining transport copter and move it west, your mech west, move your copter south of your mech and your remaining copter west of that copter.
Move your transport copter three east four south and drop the mech east. Move your remaining transport copter west, your mech north into the forest, and your copters south. Day four, begin capturing the base, attack the two cruisers with your rocket launcher and battleship, and the battleship with your sub. Level 19 — Andy Times Two!
Eagle will attack randomly, and Evil Andy will also be moving around randomly. Bases Loaded 4 NES. Arch Rivals NES. Let Us Know If you have a game request, please feel free to tell us.
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